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Fortnite V.3.1.0 PATCH NOTES

Lucky Landing (Battle Royale)
Try your luck at the new Battle Royale point of interest, located on the Southern edge of the island.

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Hunting Rifle (Battle Royale)
No scope... No problem! Effective at medium to long range and only holds one round in the chamber.

Dragonfire Auto-Shotgun (Save the World)
This heavy Auto-Shotgun unleashes a cone of fire and destruction, damaging all husks in its reach.

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Brave Beginnings (Save the World)
Adventure alongside Val on her quest to become a defender!

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  • Controllers and Mice can now be used in tandem.
  • Notification UI has updated animations and now promptly exits the screen when dismissed by an action.
  • Added a confirmation dialog for exiting the game using the window close button on PC.
Bug Fixes[/size]
  • Ping times displayed in the Net Debug Stats panel have been improved to be more accurate by removing frame times from the calculation.
  • Removed some heavy hitching that could occur during texture streaming.
  • Fixed issue that caused location text in Party Finder to clip into buttons, now marquees properly.
  • Fixed issue where the input icon for selecting a lobby player podium slot would disappear after switching tabs.
  • Fixed some memory leaks that resulted in crashes
  • Wanting to track the top community issues? Head over to our snazzy new Fortnite | Community Issues Trello board here.
Back To Top
  • Hunting Rifle added!
    • Single shot rifle that has no scope and is effective at medium to long range.
    • Uncommon and Rare rarity.
    • Found in Treasure Chests and Floor Loot.
  • [size=undefined]Adjusted inconsistent drop rates for various weapon rarities.[/size]
    • Burst Assault Rifle drop chance:
      • Common decreased by 20%.
      • Uncommon increased by 60%.
      • Rare increased by 150%.
    • Revolver drop chance:
      • Common decreased by 10%.
      • Uncommon increased by 33%.
      • Rare increased by 75%.
    • Tactical Shotgun drop chance:
      • Uncommon decreased by 10%.
      • Rare increased by 33%.
      • Epic increased by 75%.
    • These weapons had unnecessarily low drop rates as they progressed in rarity. This does not change the overall likelihood of finding these weapon types but it does increase your chances of finding a higher rarity version. - Developer Comment
Bug Fixes

  • Fixed discrepancies between crosshair location and muzzle firing location when shooting at close range targets.
  • Fixed shotgun collision inconsistencies when aiming through openings or around corners.


  • Minor adjustments to Loot in the following locations:
    • Snobby Shores (removed 13 Floor Loot spawn locations and 4 chests)
    • Industrial Plot north-east of Flush Factory (removed 4 Floor Loot spawn locations and 3 chests)
    • Tilted Towers (removed 8 Floor Loot spawn locations and 4 chests)

Bug Fixes[/size]

  • Fixed issues where weapons would not equip because they were not pre-loaded.
    • This resolves the issue in which weapons did not equip / did not function during the early game.
  • [size=undefined]Efforts have been made to address an issue where players are suddenly unable to build in rare cases.[/size]
  • [size=undefined]Fixed a crash that occurred if players kicked the ball out of Greasy Grove or the Soccer Stadium.[/size]
  • [size=undefined]Fixed some edge cases where players pushed up against ramps / ceilings could toss grenades through to the opposite side.[/size]
  • [size=undefined]Fixed the Boogie Bomb not properly refreshing its duration on a player who is hit with more than one.[/size]
  • [size=undefined]Fixed an issue that reduced the distance that the light on chests could be seen.[/size]
  • [size=undefined]Fixed the soccer scoreboard awarding points to the wrong side in Pleasant Park.[/size]


  • The new ‘Lucky Landing’ point of interest has been added to the southern edge of the island.


  • You now receive Party Suggestions while in the lobby.
  • Rich presence now provides the player’s party size.
  • Added new intro/outro animations to the party invite notification.
  • Invite notification now closes upon being clicked.
  • Presence text that is too long will no longer overlap the Invite/Join buttons.

Bug Fixes[/size]

  • Fixed an issue where you couldn't emote in lobby if a player left.
  • Fixed an issue where changing language to Chinese or Korean would not render text properly.
  • Fixed an issue that caused the ‘60 FPS’ mode to reset back to 30 after relaunching the game on PS4.
  • Fixed an issue where the Party Finder dialog could double spawn.
  • Fixed an issue where full parties would show as solo players and appear joinable.
  • Fixed an issue where sometimes the Invite/Join action wouldn’t show correctly.
  • Fixed an issue where the party bar sometimes wouldn’t show party members while in a filled squad.


  • Re-enabled sprinting dust effects on low settings.
  • Hip fire positioning is now maintained if a player fired recently and switched weapons.

Bug Fixes[/size]

  • Fixed player jittering when sliding against a surface.
  • Fixed an issue causing other characters to not animate while spectating them after being eliminated.
  • Fixed an issue where weapons were unholstered early when using Emotes.
  • Fixed character body parts not animating at low framerates.
  • Fixed shield visual FX not properly displaying on the Alpine Ace and Crackshot outfits.
  • Updated the flag on the arm of the USA Alpine Ace to face the correct direction.


  • Reduced the volume of the Hand Cannon audio to match that of the Revolver.
  • Reduced the volume of the Windmills found in Anarchy Acres and Fatal Fields.

Bug Fixes[/size]

  • Set the volume of hitting weak points back to what it was prior to V.3.0.0.
  • Fixed an issue where building placement sound would play repeatedly while skydiving if you had the Pickaxe equipped in the lobby.
  • Fixed an issue that caused the lobby music to restart every time it was attenuated to 0 volume because of music from emotes.
  • Fixed an issue that could cause the Storm Audio to play from an invalid location in the map.
  • The build mode ‘click’ sound no longer plays while the player is downed.


  • Improved overall frame rate by using less CPU for characters that are far away.
  • Optimized weapon load times and reduced their memory usage.


  • Spring it On! continues, adding new questline ‘Brave Beginnings’.
    • Many of us have already given up on our new year's resolutions, but Val has not. Join the brave survivor on her mission to join in the battle against the storm as a defender.
  • [size=undefined]We have added new group missions to all theaters. Currently the mission is ‘Fight the Storm’ with encounters designed for 4 players.[/size]
    • These missions allow 4 extra Defenders to be used.
    • Rewards for group missions should be roughly double, except for Spring It On! Gold (the latter remains unchanged).
  • [size=undefined]Impulse Grenade has been added.[/size]
    • Blast enemies into the air and off cliffs!
    • Use these to bounce yourself or your friends up to hard-to-reach places!
    • These are temporary power-ups that will be removed from the backpack at the end of the mission.
  • [size=undefined]DragonFire shotgun is now available in the Weekly Store![/size]
    • Shoots a cone of fiery death, damaging all husks in the area.
    • Heavy auto-shotgun, with a slower rate of fire and smaller magazine size.
  • [size=undefined]Damage of Dragon’s Roar assault rifle increased by 20%.[/size]
  • [size=undefined]Voting has been added to the BluGlo Difficulty Pylon.[/size]
    • After inserting enough BluGlo for a difficulty bump, the voting window will appear.
    • Teams of 2 or 3 players will require 2 ‘Yes’ votes to increase difficulty. Teams of 4 will require at least 3 ‘Yes’ votes.
    • If vote passes, the team can vote to increase the difficulty again immediately.
    • If the vote fails, a 45 second anti-spam timeout is put into effect before another vote can be taken. The deposited BluGlo will be returned to the player who initiated the vote.
    • Voting is not required in missions with only one player.
  • [size=undefined]Training Manuals, Trap Designs, and Weapon Designs used to evolve a schematic or person are now refunded when they are recycled/retired.[/size]
    • This refund is in addition to the 1/4/9 currently returned when you recycle or retire a Rare/Epic/Legendary item.
  • Changed ‘Crit Damage versus Afflicted targets’ weapon modifier from 30%/45%/60% to 45%/67.5%/90%.
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